yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
bd6dbaf7c
master
1#version 450 2#extension GL_EXT_samplerless_texture_functions : require 3layout (row_major )uniform ; 4layout (row_major )buffer ; 5layout (binding = 0 ) 6uniform texture2DMS tex_0 ; 7 8layout (std430 ,binding = 1 )buffer StructuredBuffer_float4_t_0 { 9vec4 _data []; 10}outBuffer_0 ; 11layout (local_size_x = 4 ,local_size_y = 4 ,local_size_z = 1 )in ; 12void main () 13{ 14vec4 _S2 = (texelFetch ((tex_0 ), (ivec2 (gl_WorkGroupID .xy )), (0 ))); 15 ((outBuffer_0 )._data [(0U )])= _S2 ; 16return ; 17}