yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7cd502256
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -vk 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -dx12 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -cpu 4 5// CHECK: 0 6// CHECK-NEXT: 1 7// CHECK-NEXT: 2 8 9//TEST_INPUT:ubuffer(data=[0 0 0], stride=4):out,name=outputBuffer 10RWStructuredBuffer<int> outputBuffer; 11 12uint testFunc(uint n) 13{ 14 const uint CONST_A = 0; 15 const uint CONST_B = 1; 16 17 switch (n) 18 { 19 case CONST_A: 20 return 0; 21 case CONST_B: 22 return 1; 23 } 24 25 return 2; 26} 27 28[numthreads(1, 1, 1)] 29void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 30{ 31 outputBuffer[0] = testFunc(0); 32 outputBuffer[1] = testFunc(1); 33 outputBuffer[2] = testFunc(2); 34}