yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
4eef0424a
master
1// sv-clip-distance-split.slang 2 3//TEST:SIMPLE(filecheck=CHECK): -profile sm_5_0 -stage vertex -entry mainVertex -target glsl 4 5//CHECK: out float gl_ClipDistance[3]; 6//CHECK: gl_ClipDistance[0] = 7//CHECK: gl_ClipDistance[1] = 8//CHECK: gl_ClipDistance[2] = 9 10struct VertexInput 11{ 12 float3 position : POSITION; 13}; 14 15struct VertexOutput 16{ 17 float4 position : SV_Position; 18 19 float clip0 : SV_ClipDistance0; 20 float clip1 : SV_ClipDistance1; 21}; 22 23VertexOutput mainVertex(VertexInput vi, out float outClip : SV_ClipDistance2) 24{ 25 VertexOutput vo; 26 27 vo.position = float4(vi.position, 1); 28 vo.clip0 = vi.position.x / 10; 29 vo.clip1 = vi.position.z * 2; 30 31 outClip = vi.position.y + 1; 32 33 return vo; 34} 35