yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7dabfa76c
master
1// static-method.slang 2 3//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 4 5struct S 6{ 7 static void doThing(in out int x, int y) 8 { 9 x += y; 10 } 11} 12 13//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 14RWStructuredBuffer<int> outputBuffer; 15 16int test(int t) 17{ 18 S::doThing(t, 0x10); 19 20 (S::doThing(t, 0x200)); 21 22 (S::doThing)(t, 0x4000); 23 24 return t; 25} 26 27[numthreads(4)] 28void computeMain(int3 tid : SV_DispatchThreadID) 29{ 30 int val = tid.x; 31 val = test(val); 32 outputBuffer[tid.x] = val; 33}