yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Jay KwakRemove the embedded source to avoid self-matching in slang-test (#8305)c19e2e92a

master
803 B23 linesraw
1//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry MainPs -stage fragment -profile glsl_450 -g3 -line-directive-mode none -preserve-embedded-source
2//TEST:SIMPLE(filecheck=CHECK-SPIRV):-target spirv -entry MainPs -stage fragment -profile glsl_450 -g3 -emit-spirv-directly -preserve-embedded-source
3
4// make sure that the generated spirv has glsl source in it.
5// CHECK: #version 450
6
7// CHECK-SPIRV: struct PS_OUTPUT
8// CHECK-SPIRV:  {{.*}} = OpExtInst %void {{.*}} DebugSource
9// CHECK-SPIRV:  {{.*}} = OpExtInst %void {{.*}} DebugCompilationUnit
10// CHECK-SPIRV:  {{.*}} OpFunction
11// CHECK-SPIRV:  {{.*}} = OpExtInst %void {{.*}} DebugLine
12
13struct PS_OUTPUT
14{
15    float4 vColor : SV_Target0 ;
16} ;
17
18PS_OUTPUT MainPs ( )
19{
20    PS_OUTPUT o ;
21    o . vColor = float4 ( 0 , 0 , 0 , 0 ) ;
22    return o ;
23}