yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
c19e2e92a
master
1//TEST:SIMPLE(filecheck=CHECK):-target spirv -entry MainPs -stage fragment -profile glsl_450 -g3 -line-directive-mode none -preserve-embedded-source 2//TEST:SIMPLE(filecheck=CHECK-SPIRV):-target spirv -entry MainPs -stage fragment -profile glsl_450 -g3 -emit-spirv-directly -preserve-embedded-source 3 4// make sure that the generated spirv has glsl source in it. 5// CHECK: #version 450 6 7// CHECK-SPIRV: struct PS_OUTPUT 8// CHECK-SPIRV: {{.*}} = OpExtInst %void {{.*}} DebugSource 9// CHECK-SPIRV: {{.*}} = OpExtInst %void {{.*}} DebugCompilationUnit 10// CHECK-SPIRV: {{.*}} OpFunction 11// CHECK-SPIRV: {{.*}} = OpExtInst %void {{.*}} DebugLine 12 13struct PS_OUTPUT 14{ 15 float4 vColor : SV_Target0 ; 16} ; 17 18PS_OUTPUT MainPs ( ) 19{ 20 PS_OUTPUT o ; 21 o . vColor = float4 ( 0 , 0 , 0 , 0 ) ; 22 return o ; 23}