yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
c31577953
master
1//TEST(compute,vulkan):COMPARE_COMPUTE_EX:-vk -slang -compute -shaderobj 2 3//TEST_INPUT:ubuffer(data=[9 9 9 9], stride=4):out,name=outputBuffer 4RWStructuredBuffer<int> outputBuffer; 5 6static const uint kConstant = 5; 7 8[numthreads(4, 1, 1)] 9void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 10{ 11 float x = 1.0; 12 switch(kConstant) 13 { 14 case 5: 15 int tid = int(dispatchThreadID.x); 16 outputBuffer[tid] = 0; 17 break; 18 case 1: 19 ddx(x); // this should trigger glslang error if it doesn't get eliminated by sccp. 20 break; 21 default: 22 ddy(x); // this should trigger glslang error if it doesn't get eliminated by sccp. 23 break; 24 } 25}