yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
3b4a50d74
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2 3//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 4RWStructuredBuffer<float> outputBuffer; 5 6 7[numthreads(4, 1, 1)] 8void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 9{ 10 float v = 0.0; 11 v.x = float(dispatchThreadID.x); 12 outputBuffer[dispatchThreadID.x] = v.x; 13}