yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
7175f647f
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 2//TEST(compute,vulkan):COMPARE_COMPUTE_EX:-vk -slang -compute -shaderobj 3 4//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 5RWStructuredBuffer<int> outputBuffer; 6 7[numthreads(4, 1, 1)] 8void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 9{ 10 uint tid = dispatchThreadID.x; 11 int idx = (int)tid; 12 13 float q = (idx * 0.5); 14 15 int x = (uint)(int)q; 16 17 // This combination of casts and parenthesis used to cause issues. 18 int z = ((uint)(int)q); 19 20 outputBuffer[tid] = z + x; 21}