yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
cfef0c6f6
master
1//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -compile-arg -O3 -shaderobj 2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 3//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -shaderobj 4//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj 5 6//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 7RWStructuredBuffer<float> outputBuffer; 8 9[numthreads(4, 1, 1)] 10void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 11{ 12 float v = asfloat((int(dispatchThreadID.x) & -2147483648) | 1065353216); 13 outputBuffer[dispatchThreadID.x] = v; 14}