yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Yong HeFix code generation for matrix reshape. (#2568)1c2c4908c

master
758 B20 linesraw
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type
2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type
3//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cpu -compute -shaderobj -output-using-type
4//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type
5
6//TEST_INPUT:ubuffer(data=[0], stride=4):out,name outputBuffer
7RWStructuredBuffer<float> outputBuffer;
8
9float test(float3x3 m3)
10{
11    return m3[0][0] + m3[1][1] + m3[2][2];
12}
13
14[numthreads(4, 1, 1)]
15void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID)
16{
17    float4x4 m = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 };
18    float3x3 m3 = float3x3(m);
19    outputBuffer[0] = test(m3); // Expect 18
20}