yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
c94ca1692
master
1//TEST:COMPILE: tests/bugs/link-time-constant-array-size-lib.slang -o tests/bugs/link-time-constant-array-size-lib.slang-module 2//TEST:COMPILE: tests/bugs/link-time-constant-array-size-main.slang -o tests/bugs/link-time-constant-array-size-main.slang-module 3//TEST:SIMPLE(filecheck=SPIRV): -r tests/bugs/link-time-constant-array-size-main.slang-module -r tests/bugs/link-time-constant-array-size-lib.slang-module -target spirv -o out.spv -stage compute -entry computeMain 4 5extern static const int N; 6 7// SPIRV: ([[# @LINE+1]]): warning 31000 8struct S { int xs[N]; } 9 10RWStructuredBuffer<S> b; 11 12ParameterBlock<S> p; 13 14[numthreads(1, 1, 1)] 15void computeMain() 16{ 17 // check that we multiply by our special number 18 // SPIRV: [[fisqr:%[a-zA-Z0-9_]+]] = OpConstant %int 1597463007 19 // SPIRV: {{%[0-9]+}} = OpIMul %int {{%[0-9]+}} [[fisqr]] 20 for(int i = 0; i < N; ++i) 21 b[0].xs[i] = p.xs[i] * N; 22}