yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
e7b6de334
master
1#version 450 2#extension GL_EXT_nonuniform_qualifier : require 3layout (row_major )uniform ; 4layout (row_major )buffer ; 5struct SLANG_ParameterGroup_C_0 6{ 7vec2 uv_0 ; 8uint index_0 ; 9}; 10 11layout (binding = 2 ) 12layout (std140 )uniform _S1 13{ 14vec2 uv_0 ; 15uint index_0 ; 16}C_0 ; 17layout (binding = 0 ) 18uniform texture2D t_0 []; 19 20layout (binding = 1 ) 21uniform sampler s_0 ; 22 23layout (location = 0 ) 24out vec4 main_0 ; 25 26void main () 27{ 28main_0 = (texture (sampler2D (t_0 [C_0 .index_0 ],s_0 ), (C_0 .uv_0 ))); 29return ; 30} 31