yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Yong HeImplement explciit binding for metal and wgsl. (#5778)7dabfa76c

master
643 B32 linesraw
1// gh-775.slang
2//TEST(compute):COMPARE_COMPUTE: -shaderobj
3
4int test(int inVal)
5{
6    float4x4 identity = {
7        1, 0, 0, 0,
8        0, 1, 0, 0,
9        0, 0, 1, 0,
10        0, 0, 0, 1
11    };
12
13    float4 v = float4(inVal, inVal+1, inVal+2, inVal+3);
14
15    v = mul(identity, v);
16
17    return int(dot(v, float4(1, 16, 256, 4096)));
18}
19
20//TEST_INPUT:ubuffer(data=[9 9 9 9], stride=4):out,name outputBuffer
21RWStructuredBuffer<int> outputBuffer;
22
23[numthreads(4, 1, 1)]
24void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
25{
26	uint tid = dispatchThreadID.x;
27
28	int inVal = int(tid);
29	int outVal = test(inVal);
30
31	outputBuffer[tid] = outVal;
32}