yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
bdda8a90c
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUFFER):-cuda -compute -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=BUFFER-MTL):-metal -compute -output-using-type 3//TEST:REFLECTION(filecheck=REFLECT):-stage compute -entry computeMain -target cuda -no-codegen 4//TEST:REFLECTION(filecheck=REFLECT-MTL):-stage compute -entry computeMain -target metal -no-codegen 5 6 7// Test struct for bool layout analysis 8struct TestType 9{ 10 uint value; 11 bool f_bool; 12 bool1 f_bool1; 13 bool pad1; 14 bool2 f_bool2; 15 bool pad2; 16 bool3 f_bool3; 17 bool4 f_bool4; 18 uint END; 19}; 20 21//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0], stride=4):out,name=buffer 22RWStructuredBuffer<TestType> buffer; 23 24[shader("compute")] 25[numthreads(1, 1, 1)] 26void computeMain(uint3 tid: SV_DispatchThreadID) 27{ 28 uint i = tid.x; 29 30 // Initialize test data 31 buffer[i].value = 7; 32 buffer[i].f_bool = true; 33 buffer[i].f_bool1 = bool1(true); 34 buffer[i].pad1 = false; 35 buffer[i].f_bool2 = bool2(true, true); 36 buffer[i].pad2 = false; 37 buffer[i].f_bool3 = bool3(true, false, true); 38 buffer[i].f_bool4 = bool4(true, false, true, false); 39 buffer[i].END = 0x12345678; 40} 41 42// BUFFER: 7 43// BUFFER-NEXT: 101 44// BUFFER-NEXT: 1000101 45// BUFFER-NEXT: 100 46// BUFFER-NEXT: 10001 47// BUFFER-NEXT: 12345678 48 49// Expected output for Metal (different struct layout) 50// BUFFER-MTL: 7 51// BUFFER-MTL-NEXT: 101 52// BUFFER-MTL-NEXT: 101 53// BUFFER-MTL-NEXT: 10001 54// BUFFER-MTL-NEXT: 10001 55// BUFFER-MTL-NEXT: 12345678 56 57// REFLECT: "name": "f_bool1", 58// REFLECT: "binding": {"kind": "uniform", "offset": 5, "size": 1, "elementStride": 1} 59// REFLECT: "name": "f_bool2", 60// REFLECT: "binding": {"kind": "uniform", "offset": 8, "size": 2, "elementStride": 1} 61// REFLECT: "name": "f_bool3", 62// REFLECT: "binding": {"kind": "uniform", "offset": 11, "size": 3, "elementStride": 1} 63// REFLECT: "name": "f_bool4", 64// REFLECT: "binding": {"kind": "uniform", "offset": 16, "size": 4, "elementStride": 1} 65 66// Metal-specific reflection (different bool3 layout) 67// REFLECT-MTL: "name": "f_bool1", 68// REFLECT-MTL: "binding": {"kind": "uniform", "offset": 5, "size": 1, "elementStride": 1} 69// REFLECT-MTL: "name": "f_bool2", 70// REFLECT-MTL: "binding": {"kind": "uniform", "offset": 8, "size": 2, "elementStride": 1} 71// REFLECT-MTL: "name": "f_bool3", 72// REFLECT-MTL: "binding": {"kind": "uniform", "offset": 12, "size": 4, "elementStride": 1} 73// REFLECT-MTL: "name": "f_bool4", 74// REFLECT-MTL: "binding": {"kind": "uniform", "offset": 16, "size": 4, "elementStride": 1}