yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
61c9eb3a9
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -compute -output-using-type 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-hlsl -compute -output-using-type 3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-metal -compute -output-using-type 4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-wgpu -compute -output-using-type 5 6// CHECK: 1210.0 7 8//TEST_INPUT:ubuffer(data=[0 0 0], stride=4):out,name=outputBuffer 9RWStructuredBuffer<float> outputBuffer; 10 11// Use of IFloat.scale used to cause an internal compiler error 12func double_it<T: IFloat>(value: T) -> T { 13 return value.scale(2.0); 14} 15 16[numthreads(1, 1, 1)] 17[shader("compute")] 18void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 19{ 20 let mat = matrix<float,4,4>(1,0,0,1, 0,1,1,0, 0,0,1,0, 0,0,0,1); 21 let vi = vector<float,4>(100,100,100,100); 22 let dm = double_it(mat); 23 let dm_sum = dot(dm[0], vi) + dot(dm[1], vi) + dot(dm[2], vi) + dot(dm[3], vi); 24 outputBuffer[dispatchThreadID.x] = double_it(float2(1.0, 2.0)).x + double_it(4.0) + dm_sum; 25} 26