yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
0f6ba1476
master
1//TEST:SIMPLE(filecheck=CHECK):-stage fragment -entry fragment -target wgsl 2 3func dummy(b: StructuredBuffer<float>)->float { 4 return 0; 5} 6 7func breaker(b: StructuredBuffer<float>)->float { 8 // CHECK-NOT: var<storage, read> {{.*}} : array<f32> = {{.*}}; 9 var x: float = 0; 10 for (int i = 0; i < 1; ++i) { 11 x = dummy(b); 12 if (true) { 13 } else { 14 return 0; 15 x = 0; 16 } 17 } 18 return x; 19} 20 21StructuredBuffer<float> b; 22 23[shader("fragment")] 24float4 fragment(float4 in: SV_Position) 25 : SV_Target 26{ 27 let res = breaker(b); 28 return float4(res, 0, 0, 0); 29}