yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
ceb3af59f
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv 2 3// CHECK: OpEntryPoint 4 5interface IRealArray<T : __BuiltinFloatingPointType, int D> {} 6extension<T : __BuiltinFloatingPointType, int D> vector<T, D> : IRealArray<T, D> where T.Differential : __BuiltinFloatingPointType { } 7 8 9[numthreads(1,1,1)] 10void main() 11{}