yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
90c34e3db
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-vk -output-using-type 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-d3d11 -output-using-type 3 4//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 5 6#pragma warning(disable:30856) 7 8public interface A<T: IFloat> 9{ 10} 11 12public extension<T1: IFloat, a1 : A<T1>> a1 13{ 14 void foo() { 15 outputBuffer[0] = 1.0; 16 } 17} 18 19RWStructuredBuffer<float> outputBuffer; 20struct S : A<float> { 21} 22 23void helper<T: IFloat, a : A<T>>(a a2) 24{ 25 a2.foo(); 26} 27 28// CHECK: 1 29 30[numthreads(1,1,1)] 31void computeMain() 32{ 33 S a; 34 helper(a); 35}