yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
127f0c584
master
1//TEST:SIMPLE(filecheck=CHECK): -target glsl -entry computeMain -stage compute 2 3// CHECK: coherent 4// CHECK-NOT: coherent 5 6globallycoherent StructuredBuffer<uint> sb; 7RWStructuredBuffer<uint> output; 8void computeMain() 9{ 10 output[0] = sb.Load(0); 11}