yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
8395acfa0
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-shaderobj -vk -output-using-type 3 4 5struct Foo {float v;}; 6 7namespace foo { 8 typedef Foo Foo; // cyclic reference 'Foo'; allowed in dxc/hlsl 9 10 float test(Foo f) 11 { 12 return f.v; 13 } 14} 15 16//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 17RWStructuredBuffer<float> outputBuffer; 18 19[numthreads(4, 1, 1)] 20[shader("compute")] 21void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 22{ 23 Foo f; 24 f.v = 1.0; 25 // CHECK: 1.0 26 outputBuffer[0] = foo.test(f); 27}