yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
57f514d09
master
1//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-cuda -compute -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-vk -compute -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX(filecheck-buffer=CHECK):-cpu -compute -output-using-type 4 5// CHECK: 9223372036854775808 6// CHECK: 1 7// CHECK: 18446744073709551615 8 9// This tests exhibits a bug in constant folding in which the right shift 10// operator unconditionally performs sign-extension. 11 12//TEST_INPUT:ubuffer(data=[0 0 0 0 0 0 0 0], stride=8):out,name=outputBuffer 13RWStructuredBuffer<uint64_t> outputBuffer; 14 15[numthreads(1, 1, 1)] 16void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 17{ 18 const uint64_t topBitSet = 0x8000000000000000ull; 19 const uint64_t bottomBitSet = topBitSet >> 63; 20 const uint64_t allBitsSet = int64_t(topBitSet) >> 63; // expect sign-extending which will set all bits. 21 const uint64_t noBitsSet = topBitSet >> 64; // This exhibits undefined behaviour, as the compiler shifts right by at least the number of bits in the first operand 22 outputBuffer[0] = topBitSet; 23 outputBuffer[1] = bottomBitSet; 24 outputBuffer[2] = allBitsSet; 25 outputBuffer[3] = noBitsSet; 26}