yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
725985528
master
1//TEST:COMPARE_HLSL: -profile gs_5_0 2 3struct VS_OUT { float3 p : POSITION ; }; 4 5[ maxvertexcount ( 3 )] 6void main ( InputPatch < VS_OUT , 3 > input , inout TriangleStream < VS_OUT > outStream ) 7{ 8VS_OUT output ; 9for ( uint i = 0 ;; i += 1 ) 10{ 11if ( i < 3 ) {} else break ; 12 13output = input [ i ]; 14outStream . Append ( output ); 15} 16 17outStream . RestartStrip (); 18}