yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
601 B15 linesraw
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx12 -profile sm_6_0 -output-using-type
2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -dx11 -profile sm_5_0 -output-using-type
3
4//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute  -output-using-type
5//TEST_INPUT:ubuffer(data=[0], stride=4):out,name=outputBuffer
6
7RWStructuredBuffer<int> outputBuffer;
8
9[numthreads(1, 1, 1)]
10void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID)
11{
12    uint3 vLookup = 3;
13    vLookup.yx += int2(1, 2); // calling += (inout int2, int2).
14    outputBuffer[dispatchThreadID.x] = vLookup.x; // expect 5
15}