yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
a23adc221
master
1//TEST:COMPARE_HLSL: -profile ps_4_0 -entry main 2 3// Ensure that matrix-times-scalar works 4 5#ifdef __SLANG__ 6#define BEGIN_CBUFFER(NAME) cbuffer NAME 7#define END_CBUFFER(NAME, REG) /**/ 8#define CBUFFER_REF(NAME, FIELD) FIELD 9#else 10#define BEGIN_CBUFFER(NAME) struct SLANG_ParameterGroup_##NAME 11#define END_CBUFFER(NAME, REG) ; cbuffer NAME : REG { SLANG_ParameterGroup_##NAME NAME; } 12#define CBUFFER_REF(NAME, FIELD) NAME.FIELD 13 14#define C C_0 15#define a a_0 16#define b b_0 17#endif 18 19float4x4 doIt(float4x4 a, float b) 20{ 21 return a * b; 22} 23 24BEGIN_CBUFFER(C) 25{ 26 float4x4 a; 27 float b; 28} 29END_CBUFFER(C,register(b0)) 30 31float4 main() : SV_TARGET 32{ 33 return doIt( 34 CBUFFER_REF(C,a), 35 CBUFFER_REF(C,b))[0]; 36}