yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
0bc89bc13
master
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK):-cpu 2 3// CHECK: 1 4// CHECK-NEXT: 0 5// CHECK-NEXT: 0 6// CHECK-NEXT: 0 7 8//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 9RWStructuredBuffer<uint> outputBuffer; 10 11struct C<T> 12{ 13 [ForceInline] 14 __init<U>(U value) 15 { 16 for (int i = 0; i < 1; ++i) 17 {} 18 } 19} 20 21static C<int> c = C<int>(1); 22 23int use<T>(T x) 24{ 25 return 1; 26} 27 28[numthreads(1, 1, 1)] 29void computeMain(uint i : SV_GroupIndex) 30{ 31 outputBuffer[0] = use(c); 32} 33