yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
c35b763f8
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 2//TEST(compute,vulkan):COMPARE_COMPUTE_EX:-vk -slang -compute -shaderobj 3 4//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 5RWStructuredBuffer<int> outputBuffer; 6 7// TODO(tfoley): What this test is testing seems to be outside 8// the scope of what we ever intend to support in user code. 9// Returning an `Ref<T>` is supposed to be a core-module-only 10// thing, and even then is something that we would like to do less 11// of over time. 12// 13// The only purpose of this test *seems* to be ensuring that this 14// particular function (and the `groupshared` declaration inside 15// it) "works," but the function itself is not something that we 16// intend to be supported in Slang. 17// 18[ForceInline] 19Ref<uint> table<let n: int>(int index) 20{ 21 static groupshared uint array[n]; 22 return array[index]; 23} 24 25struct S<let n : int> 26{ 27 static const int M = n * 2; 28 int doSomething() 29 { 30 table<M>(0) = M; 31 return int(table<M>(0)); 32 } 33} 34 35[numthreads(1, 1, 1)] 36void computeMain(int3 dispatchThreadID: SV_DispatchThreadID) 37{ 38 S<2> s; 39 outputBuffer[0] = s.doSomething(); 40}