yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
364e43264
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj 2 3//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name outputBuffer 4RWStructuredBuffer<int> outputBuffer; 5 6interface IFoo 7{ 8 static This myAdd(This v, float val); 9} 10 11__generic<let N : int> 12extension vector<float, N> : IFoo 13{ 14 static vector<float, N> myAdd(vector<float, N> v, float val) 15 { 16 return v + vector<float, N>(val); 17 } 18} 19 20[numthreads(4, 1, 1)] 21void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 22{ 23 int index = int(dispatchThreadID.x); 24 float2 v = 1.0; 25 v = float2.myAdd(v, 2.0); 26 outputBuffer[index] = int(v.x); 27} 28