yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
f02b08490
master
1//TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=BUF):-output-using-type 2//TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=BUF):-dx12 -output-using-type 3//TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=BUF):-cpu -output-using-type 4//TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -output-using-type 5//TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=BUF):-vk -emit-spirv-directly -output-using-type 6//TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=BUF):-cuda -output-using-type 7//TEST(smoke,compute):COMPARE_COMPUTE(filecheck-buffer=BUF):-slang -shaderobj -mtl -output-using-type 8 9// BUF: type: int32_t 10// BUF-NEXT: 1 11// BUF-NEXT: 6 12// BUF-NEXT: -1 13// BUF-NEXT: 0 14 15//TEST_INPUT:set inputBuffer = ubuffer(data=[1.0 42.75 0.25 0.0], stride=4) 16RWStructuredBuffer<float> inputBuffer; 17 18//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 19RWStructuredBuffer<int> outputBuffer; 20 21[numthreads(4, 1, 1)] 22void computeMain(uint i : SV_GroupIndex) 23{ 24 var exponent : int = 0; 25 frexp(inputBuffer[i], exponent); 26 outputBuffer[i] = exponent; 27}