yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
ff6519f0b
master
1//TEST:SIMPLE(filecheck=CHECK): -target spirv -stage compute -entry computeMain -O0 2 3//CHECK: %[[NULLPTR_VAL:[a-zA-Z0-9_]+]] = OpConvertUToPtr %_ptr_PhysicalStorageBuffer_int %{{.*}} 4//CHECK: OpStore %ptr %[[NULLPTR_VAL]] 5 6[vk::push_constant] int* dest; 7[numthreads(1, 1, 1)] 8void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 9{ 10 int* ptr = nullptr; 11 if (dispatchThreadID.x % 2 == 0) ptr = dest; 12 if (ptr) *ptr = 123; 13 14}