yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

James Helferty (NVIDIA)render-test: Change D3D12 default to sm_6_5 (#8320)f02b08490

master
1.5 KiB47 linesraw
1//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -shaderobj -output-using-type
2//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -d3d12 -shaderobj -output-using-type
3//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -vk -shaderobj -output-using-type
4//TEST(compute):COMPARE_COMPUTE(filecheck-buffer=CHECK): -metal -shaderobj -output-using-type -render-features argument-buffer-tier-2
5// nested-parameter-block-2.slang
6
7struct CB
8{
9    uint4 value;
10}
11
12struct MaterialSystem
13{
14    CB cb;
15    RWStructuredBuffer<uint4> data;
16}
17
18struct Scene
19{
20    CB sceneCb;
21    RWStructuredBuffer<uint4> data;
22    ParameterBlock<MaterialSystem> material;
23}
24
25//TEST_INPUT: set scene = new Scene { { {1,2,3,4} }, ubuffer(data=[1 2 3 4], stride=4), new MaterialSystem {{ {1,2,3,4} }, ubuffer(data=[1 2 3 4], stride=4)} }
26ParameterBlock<Scene> scene;
27
28struct MyBuffer
29{
30    RWStructuredBuffer<uint4> resultBuffer;
31}
32//TEST_INPUT: set pb2 = new MyBuffer { out ubuffer(data=[0 0 0 0], stride=4) }
33ParameterBlock<MyBuffer> pb2;
34
35// Main entry-point. Applies the transformation encoded by `transformer`
36// to all elements in `buffer`.
37[shader("compute")]
38[numthreads(4,1,1)]
39void computeMain(uint3 sv_dispatchThreadID : SV_DispatchThreadID)
40{
41    // CHECK: type: uint32_t
42    // CHECK-NEXT: 4
43    // CHECK-NEXT: 4
44    // CHECK-NEXT: 4
45    // CHECK-NEXT: 4
46    pb2.resultBuffer[sv_dispatchThreadID.x] = scene.sceneCb.value.x + scene.data[0].x + scene.material.cb.value.x + scene.material.data[0].x;
47}