yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
a5987aad2
master
1//TEST:REFLECTION:-target glsl -profile ps_4_0 -entry main -fvk-t-shift 5 all -fvk-t-shift 7 2 -fvk-s-shift -3 0 -fvk-u-shift 0 all -fvk-u-shift 1 2 -fvk-b-shift 1 0 2 3struct Data 4{ 5float a ; 6int b ; 7}; 8 9Texture2D t :register ( t0 ); 10SamplerState s :register ( s4 ); 11ConstantBuffer < Data > c :register ( b2 ); 12 13Texture2D t2 :register ( t0 , space2 ); 14 15RWStructuredBuffer < Data > u :register ( u11 ); 16RWStructuredBuffer < int > u2 :register ( u3 , space2 ); 17 18float4 main () : SV_TARGET 19{ 20return float4 ( 1 , 1 , 1 , 0 ) * c . a ; 21}