yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
a5987aad2
master
1//TEST:REFLECTION:-target glsl -profile ps_4_0 -entry main -fvk-t-shift 10 all -fvk-s-shift 100 all -fvk-b-shift 0 all -fvk-u-shift 1000 all 2 3struct Data 4{ 5float a ; 6int b ; 7}; 8 9Texture2D t ; 10SamplerState s ; 11ConstantBuffer < Data > c ; 12Texture2D t2 ; 13 14RWStructuredBuffer < Data > u ; 15RWStructuredBuffer < int > u2 ; 16 17float4 main () : SV_TARGET 18{ 19return float4 ( 1 , 1 , 1 , 0 ); 20}