yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
c9ef8d58a
master
1//TEST:REFLECTION:-target glsl -profile ps_4_0 -entry main -fvk-t-shift 5 all -fvk-t-shift 7 2 -fvk-s-shift -3 0 -fvk-b-shift 1 2 2 3Sampler2D < float > t0 :register ( t2 ); 4Sampler2D < float4 > t1 :register ( t7 , space2 ); 5 6float4 main () : SV_TARGET 7{ 8return float4 ( 1 , 1 , 1 , 0 ); 9}