yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Harsh Aggarwal (NVIDIA)Fix 7441: CUDA boolean vector layout to use 1-byte elements (#7862)bdda8a90c

master
3.7 KiB102 linesraw
1result code = 0
2standard error = {
3}
4standard output = {
5{
6    "parameters": [
7        {
8            "name": "g_data",
9            "bindings": [
10                {"kind": "uniform", "offset": 0, "size": 32, "elementStride": 16},
11                {"kind": "shaderResource", "index": 10},
12                {"kind": "unorderedAccess", "index": 100}
13            ],
14            "type": {
15                "kind": "array",
16                "elementCount": 2,
17                "elementType": {
18                    "kind": "struct",
19                    "name": "Data",
20                    "fields": [
21                        {
22                            "name": "tex",
23                            "type": {
24                                "kind": "resource",
25                                "baseShape": "texture2D",
26                                "resultType": {
27                                    "kind": "vector",
28                                    "elementCount": 4,
29                                    "elementType": {
30                                        "kind": "scalar",
31                                        "scalarType": "float32"
32                                    }
33                                }
34                            },
35                            "binding": {"kind": "shaderResource", "index": 0}
36                        },
37                        {
38                            "name": "structuredBuffer",
39                            "type": {
40                                "kind": "resource",
41                                "baseShape": "structuredBuffer",
42                                "access": "readWrite",
43                                "resultType": {
44                                    "kind": "scalar",
45                                    "scalarType": "float32"
46                                }
47                            },
48                            "binding": {"kind": "unorderedAccess", "index": 0}
49                        },
50                        {
51                            "name": "a",
52                            "type": {
53                                "kind": "scalar",
54                                "scalarType": "float32"
55                            },
56                            "binding": {"kind": "uniform", "offset": 0, "size": 4, "elementStride": 0}
57                        },
58                        {
59                            "name": "b",
60                            "type": {
61                                "kind": "scalar",
62                                "scalarType": "int32"
63                            },
64                            "binding": {"kind": "uniform", "offset": 4, "size": 4, "elementStride": 0}
65                        }
66                    ]
67                },
68                "uniformStride": 16
69            }
70        }
71    ],
72    "entryPoints": [
73        {
74            "name": "main",
75            "stage": "fragment",
76            "result": {
77                "stage": "fragment",
78                "binding": {"kind": "varyingOutput", "index": 0},
79                "semanticName": "SV_TARGET",
80                "type": {
81                    "kind": "vector",
82                    "elementCount": 4,
83                    "elementType": {
84                        "kind": "scalar",
85                        "scalarType": "float32"
86                    }
87                }
88            },
89            "bindings": [
90                {
91                    "name": "g_data",
92                    "bindings": [
93                        {"kind": "uniform", "offset": 0, "size": 32, "elementStride": 16},
94                        {"kind": "shaderResource", "index": 10, "used": 0},
95                        {"kind": "unorderedAccess", "index": 100, "used": 0}
96                    ]
97                }
98            ]
99        }
100    ]
101}
102}