yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
a5987aad2
master
1//TEST:REFLECTION:-target glsl -profile ps_4_0 -entry main -fvk-t-shift 10 all -fvk-s-shift 100 all -fvk-u-shift 100 all -fvk-b-shift 1000 all 2 3struct Data 4{ 5Texture2D tex ; 6RWStructuredBuffer < float > structuredBuffer ; 7float a ; 8int b ; 9}; 10 11Data g_data [ 2 ]; 12 13float4 main () : SV_TARGET 14{ 15return float4 ( 1 , 1 , 1 , 0 ); 16}