yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
e7b6de334
master
1#version 450 2layout (row_major )uniform ; 3layout (row_major )buffer ; 4struct Test_0 5{ 6vec4 a_0 ; 7}; 8 9layout (binding = 0 ) 10layout (std140 )uniform _S1 11{ 12vec4 a_0 ; 13}gTest_0 ; 14layout (binding = 1 ) 15uniform texture2D gTest_t_0 ; 16 17layout (binding = 2 ) 18uniform sampler gTest_s_0 ; 19 20layout (location = 0 ) 21out vec4 main_0 ; 22 23layout (location = 0 ) 24in vec2 uv_0 ; 25 26void main () 27{ 28main_0 = gTest_0 .a_0 + (texture (sampler2D (gTest_t_0 ,gTest_s_0 ), (uv_0 ))); 29return ; 30} 31