yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
5c88619c2
master
1//TEST:SIMPLE(filecheck=CHECK): -target glsl -entry main -stage fragment 2 3// CHECK: layout(binding = 0) 4struct Params { 5 Sampler2D<float4> tex; 6} 7[shader("pixel")] 8float4 main(float2 uv, ParameterBlock<Params> params) { 9 return params.tex.Sample(uv); 10}