yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
a23adc221
master
1//TEST:COMPARE_HLSL: -profile ps_5_1 -entry main 2 3// Let's first confirm that Slang can reproduce what the 4// HLSL compiler would already do in the simple case (when 5// all shader parameters are actually used). 6 7float4 use ( Texture2D t , SamplerState samp ) { return t . Sample ( samp , 0.0 ); } 8 9#ifdef __SLANG__ 10 11struct Test 12{ 13Texture2D a ; 14Texture2D b ; 15}; 16 17Test test [ 2 ]; 18SamplerState s ; 19 20float4 main () : SV_Target 21{ 22return use ( test [ 0 ]. a , s ) 23+ use ( test [ 0 ]. b , s ) 24+ use ( test [ 1 ]. a , s ) 25+ use ( test [ 1 ]. b , s ); 26} 27 28#else 29 30#define a test_a_0 31#define b test_b_0 32#define s s_0 33 34Texture2D a [ 2 ]; 35Texture2D b [ 2 ]; 36SamplerState s ; 37 38float4 main () : SV_TARGET 39{ 40return use ( a [ 0 ], s ) 41+ use ( b [ 0 ], s ) 42+ use ( a [ 1 ], s ) 43+ use ( b [ 1 ], s ); 44} 45 46#endif