yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float2> dpfloat2; 9typedef DifferentialPair<float3> dpfloat3; 10typedef DifferentialPair<float4> dpfloat4; 11 12[ForwardDifferentiable] 13float2 f(float3 x) 14{ 15 return x.zy; 16} 17 18[ForwardDifferentiable] 19float2 g(float3 x, float4 y) 20{ 21 float3 a = x + y.zyx; 22 float2 b = x.zx - y.yw; 23 return a.yz * b + 2 * x.xy * y.yz; 24} 25 26[numthreads(1, 1, 1)] 27void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 28{ 29 { 30 float3 a = float3(2.0, 2.0, 2.0); 31 float3 da = float3(1.0, 0.5, 1.0); 32 33 outputBuffer[0] = __fwd_diff(f)(dpfloat3(a, da)).d.x; // Expect: 1 34 outputBuffer[1] = __fwd_diff(f)(dpfloat3(a, da)).d.y; // Expect: 0.5 35 36 float3 x = float3(0.5, 2.0, 0.5); 37 float4 y = float4(-1.5, 1.0, 4.0, 2.0); 38 float3 dx = float3(1.0, 0.0, -1.0); 39 float4 dy = float4(0.0, 0.5, -0.25, 1.0); 40 41 outputBuffer[2] = __fwd_diff(g)(dpfloat3(x, dx), dpfloat4(y, dy)).d.x; // Expect: -2.25 42 outputBuffer[3] = __fwd_diff(g)(dpfloat3(x, dx), dpfloat4(y, dy)).d.y; // Expect: 0.5 43 44 } 45}