yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float2> dpfloat2; 9typedef DifferentialPair<float3> dpfloat3; 10typedef DifferentialPair<float4> dpfloat4; 11 12[ForwardDifferentiable] 13float3 f(float3 x) 14{ 15 return x; 16} 17 18[ForwardDifferentiable] 19float3 g(float3 x, float3 y) 20{ 21 float3 a = x + y; 22 float3 b = x - y; 23 return a * b + 2 * x * y; 24} 25 26[ForwardDifferentiable] 27float2 h(float2 x, float2 y) 28{ 29 float2 a = x + y; 30 float2 b = x - y; 31 return a * b + 2 * x * y; 32} 33 34[ForwardDifferentiable] 35float4 j(float4 x, float4 y) 36{ 37 float4 a = x + y; 38 float4 b = x - y; 39 return a * b + 2 * x * y; 40} 41 42[numthreads(1, 1, 1)] 43void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 44{ 45 { 46 float3 a = float3(2.0, 2.0, 2.0); 47 float3 b = float3(1.5, 1.5, 1.5); 48 float3 da = float3(1.0, 1.0, 1.0); 49 50 float2 a2 = float2(2.0, 1.0); 51 float2 b2 = float2(1.5, -2.0); 52 53 float4 a4 = float4(2.0, 1.0, 0.0, 2.0); 54 float4 b4 = float4(1.5, -2.0, 1.0, 1.5); 55 56 outputBuffer[0] = __fwd_diff(f)(dpfloat3(a, da)).d.z; // Expect: 1 57 58 outputBuffer[1] = __fwd_diff(g)( 59 dpfloat3(a, da), 60 dpfloat3(b, float3(2.0, 1.0, 0.0))).d.y; // Expect: 8 61 62 outputBuffer[2] = __fwd_diff(h)( 63 dpfloat2(a2, float2(1.0, 0.0)), 64 dpfloat2(b2, float2(1.0, 1.0))).d.x; // Expect: 8 65 66 outputBuffer[3] = __fwd_diff(j)( 67 dpfloat4(a4, float4(1.0)), 68 dpfloat4(b4, float4(2.0))).d.w; // Expect: 9 69 } 70}