yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float2> dpfloat2; 9typedef DifferentialPair<float3> dpfloat3; 10typedef DifferentialPair<float4> dpfloat4; 11 12[Differentiable] 13float2 f(float3 x) 14{ 15 float3 u; 16 u.zy = x.yx; 17 return u.zy; 18} 19 20[numthreads(1, 1, 1)] 21void computeMain(uint3 dispatchThreadID: SV_DispatchThreadID) 22{ 23 { 24 float3 a = float3(2.0, 2.0, 2.0); 25 float3 da = float3(1.0, 0.5, 1.0); 26 27 outputBuffer[0] = fwd_diff(f)(dpfloat3(a, da)).d.x; 28 } 29 30 { 31 float3 a = float3(2.0, 2.0, 2.0); 32 var dpa = diffPair(a); 33 34 bwd_diff(f)(dpa, float2(0.5, 1.0)); 35 36 outputBuffer[1] = dpa.d.x; // 1.0 37 outputBuffer[2] = dpa.d.y; // 0.5 38 outputBuffer[3] = dpa.d.z; // 0.0 39 } 40}