yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float3> dpfloat3; 9typedef float3.Differential dfloat3; 10 11typedef DifferentialPair<float2> dpfloat2; 12typedef float2.Differential dfloat2; 13 14// This test case should hit a lot of conversion insts 15// kIROp_MakeVectorFromScalar (both uint and float), 16// kIROp_CastIntToFloat, etc.. 17// 18[BackwardDifferentiable] 19float3 test_uint_offset(float3 x, float3 y) 20{ 21 uint3 u4 = 1; 22 23 uint3 u5 = u4 + 2; 24 25 return x + y + u5; 26} 27 28 29[numthreads(1, 1, 1)] 30void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 31{ 32 { 33 dpfloat3 dpx = dpfloat3(float3(2.0, 3.0, 4.0), float3(0.0, 0.0, 0.0)); 34 dpfloat3 dpy = dpfloat3(float3(1.5, 2.5, 3.5), float3(0.0, 0.0, 0.0)); 35 36 __bwd_diff(test_uint_offset)(dpx, dpy, dfloat3(1.0, 2.0, 3.0)); 37 outputBuffer[0] = dpx.d.y; // Expect: 2 38 outputBuffer[1] = dpy.d.y; // Expect: 2 39 } 40 41}