yum-mirror/slang

Making it easier to work with shaders

git clone https://git.yummers.dev/yum-mirror/slang

Yong HeOverhaul `transposeParameterBlock` to support `inout` params. (#2621)228e71dab

master
1.2 KiB49 linesraw
1
2//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type
3//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type
4//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj
5
6//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer
7RWStructuredBuffer<float> outputBuffer;
8
9struct A : IDifferentiable
10{
11    float x;
12    float y;
13};
14
15[BackwardDifferentiable]
16A f(A a)
17{
18    // Read/writes to local struct variables won't be SSA'd out by default.
19    // The backward diff preparation pass will kick in to create temp vars for them.
20    A aout;
21    aout.y = 2 * a.x;
22    aout.y = aout.y + 2 * a.x;
23    aout.x = aout.y + 5 * a.x;
24
25    // The result should be equivalent to:
26    /*
27    A aout;
28    var tmp = 2 * a.x;
29    tmp = tmp + 2 * a.x;
30    aout.y = tmp;
31    aout.x = tmp + 5 * a.x;
32    */
33    return aout;
34
35}
36
37[numthreads(1, 1, 1)]
38void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID)
39{
40    A a = {1.0, 2.0};
41
42    var dpa = diffPair(a);
43
44    A.Differential dout = {1.0, 1.0};
45    
46    __bwd_diff(f)(dpa, dout);
47    outputBuffer[0] = dpa.d.x; // Expect: 13
48    outputBuffer[1] = dpa.d.y; // Expect: 0
49}