yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
b61be5e6f
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj 4//DISABLE_TEST:SIMPLE(filecheck=CHK):-target glsl -stage compute -entry computeMain -report-checkpoint-intermediates 5 6//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 7RWStructuredBuffer<float> outputBuffer; 8 9typedef DifferentialPair<float> dpfloat; 10typedef float.Differential dfloat; 11 12[BackwardDifferentiable] 13float g(float y) 14{ 15 float result = 2.0f * y; 16 return result * result; 17} 18 19[BackwardDifferentiable] 20float f(float x) 21{ 22 return 3.0f * g(2.0f * x); 23} 24 25[numthreads(1, 1, 1)] 26void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 27{ 28 dpfloat dpa = dpfloat(1.0, 0.0); 29 30 __bwd_diff(f)(dpa, 1.0f); 31 outputBuffer[0] = dpa.d; // Expect: 96.0 32} 33 34//CHK-NOT: note