yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
0ef7aa85d
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8[BackwardDifferentiable] 9void assign(inout float rs, float v) 10{ 11 rs = v; 12} 13 14[BackwardDifferentiable] 15void f(inout float p, float x) 16{ 17 assign(p, x); 18} 19 20[numthreads(1, 1, 1)] 21void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 22{ 23 var x = diffPair(5.0, 0.0); 24 var pp = diffPair(1.0, 3.0); 25 __bwd_diff(f)(pp, x); 26 27 outputBuffer[0] = pp.p; // should be 1, since bwd_diff does not write back new primal val. 28 outputBuffer[1] = x.d; // 3 29}