yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
228e71dab
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8[BackwardDifferentiable] 9void g(float x, out float y) 10{ 11 y = (x + 1) * (x + 1); 12} 13 14[BackwardDifferentiable] 15void f(float x, out float y) 16{ 17 g(x, y); 18 g(x, y); 19} 20 21[numthreads(1, 1, 1)] 22void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 23{ 24 var x = diffPair(5.0); 25 float yDiffOut = 1.0; 26 27 __bwd_diff(f)(x, yDiffOut); 28 29 outputBuffer[0] = x.p; // should be 5, since bwd_diff does not write back new primal val. 30 outputBuffer[1] = x.d; // 12.0 31}