yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 3//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 4//TEST:SIMPLE(filecheck=CHK):-target glsl -stage compute -entry computeMain -report-checkpoint-intermediates 5 6//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 7RWStructuredBuffer<float> outputBuffer; 8 9typedef DifferentialPair<float> dpfloat; 10typedef float.Differential dfloat; 11 12[BackwardDifferentiable] 13float test_single_branch(float y) 14{ 15 float o; 16 if (y > 0.5) 17 { 18 o = y * 2.0f; 19 } 20 else 21 { 22 o = y + 1.0f; 23 } 24 25 return o; 26} 27 28[numthreads(1, 1, 1)] 29void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 30{ 31 { 32 dpfloat dpa = dpfloat(1.0, 0.0); 33 34 __bwd_diff(test_single_branch)(dpa, 1.0f); 35 outputBuffer[0] = dpa.d; // Expect: 2.0 36 } 37 38 { 39 dpfloat dpa = dpfloat(0.4, 0.0); 40 41 __bwd_diff(test_single_branch)(dpa, 1.0f); 42 outputBuffer[1] = dpa.d; // Expect: 1.0 43 } 44} 45 46//CHK: (0): note: no checkpoint contexts to report