yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
d10732742
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cuda -compute -shaderobj -output-using-type 4 5//TEST_INPUT:ubuffer(data=[0 0 0 0 0], stride=4):out,name=outputBuffer 6RWStructuredBuffer<float> outputBuffer; 7 8typedef DifferentialPair<float> dpfloat; 9typedef float.Differential dfloat; 10 11[BackwardDifferentiable] 12bool test_single_branch(float y, out float o) 13{ 14 if (y > 0.5) 15 { 16 o = y * 2.0f; 17 return true; 18 } 19 20 o = y + 1.0f; 21 22 return false; 23} 24 25[numthreads(1, 1, 1)] 26void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 27{ 28 { 29 dpfloat dpa = dpfloat(1.0, 0.0); 30 31 __bwd_diff(test_single_branch)(dpa, 1.0f); 32 outputBuffer[0] = dpa.d; // Expect: 2.0 33 } 34 35 { 36 dpfloat dpa = dpfloat(0.4, 0.0); 37 38 __bwd_diff(test_single_branch)(dpa, 1.0f); 39 outputBuffer[1] = dpa.d; // Expect: 1.0 40 } 41}