yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
b808aa4df
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj 4//TEST:SIMPLE(filecheck=CHECK): -target hlsl -profile cs_5_0 -entry computeMain -line-directive-mode none 5 6//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 7RWStructuredBuffer<float> outputBuffer; 8 9typedef DifferentialPair<float> dpfloat; 10typedef float.Differential dfloat; 11 12[BackwardDifferentiable] 13[PreferRecompute] 14float g(float x) 15{ 16 return log(x); 17} 18 19[BackwardDifferentiable] 20float f(int p, float x) 21{ 22 float y = 1.0; 23 // Test that phi parameter can be restored. 24 if (p == 0) 25 y = g(x); 26 return y * y; 27} 28 29// Check that there are no calls to primal_g in bwd_f. 30 31// CHECK: void s_bwd_prop_f_{{[0-9]+}} 32// CHECK: {{[_a-zA-Z0-9]+}} = s_primal_ctx_g_{{[0-9]+}} 33// CHECK: return 34 35 36[numthreads(1, 1, 1)] 37void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 38{ 39 dpfloat dpa = dpfloat(2.0, 0.0); 40 41 __bwd_diff(f)(0, dpa, 1.0f); 42 outputBuffer[0] = dpa.d; // Expect: 1 43} 44 45//CHK-NOT: note