yum-mirror/slang
Making it easier to work with shaders
git clone https://git.yummers.dev/yum-mirror/slang
b808aa4df
master
1//TEST(compute):COMPARE_COMPUTE_EX:-slang -compute -shaderobj -output-using-type 2//TEST(compute, vulkan):COMPARE_COMPUTE_EX:-vk -compute -shaderobj -output-using-type 3//TEST(compute):COMPARE_COMPUTE_EX:-cpu -compute -output-using-type -shaderobj 4//TEST:SIMPLE(filecheck=CHECK): -target hlsl -profile cs_5_0 -entry computeMain -line-directive-mode none 5//TEST:SIMPLE(filecheck=CHK):-target glsl -stage compute -entry computeMain -report-checkpoint-intermediates 6 7//TEST_INPUT:ubuffer(data=[0 0 0 0], stride=4):out,name=outputBuffer 8RWStructuredBuffer<float> outputBuffer; 9 10typedef DifferentialPair<float> dpfloat; 11typedef float.Differential dfloat; 12 13[BackwardDifferentiable] 14[PreferCheckpoint] 15float g(float x) 16{ 17 return log(x); 18} 19 20//CHK: note: checkpointing context of 4 bytes associated with function: 'f' 21[BackwardDifferentiable] 22float f(int p, float x) 23{ 24 float y = 1.0; 25 // Test that phi parameter can be restored. 26 if (p == 0) 27 //CHK: note: 4 bytes (float) used to checkpoint the following item: 28 y = g(x); 29 30 return y * y; 31} 32 33// Check that there are no calls to primal_g in bwd_f. 34 35// CHECK: void s_bwd_f_{{[0-9]+}} 36// CHECK-NOT: {{[_a-zA-Z0-9]+}} = s_primal_ctx_g_{{[0-9]+}} 37// CHECK: return 38 39 40[numthreads(1, 1, 1)] 41void computeMain(uint3 dispatchThreadID : SV_DispatchThreadID) 42{ 43 dpfloat dpa = dpfloat(2.0, 0.0); 44 45 __bwd_diff(f)(0, dpa, 1.0f); 46 outputBuffer[0] = dpa.d; // Expect: 1 47} 48 49//CHK-NOT: note